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Majong village 2

I just found this post in my drafts and decided to just post it, even though it’s been a long time since I worked on this.

This is a freelance job me and my mom was doing in March of this year. The task was to create a background for the level selection screen of one game.

Another reason is that I just got another order from this client and just started to work on it. It’s very cool because, from all the freelance work that I was doing, this was the only one that was related to Game Design and now I got another one.

FlyingVillageFinal

Continue reading “Majong village 2”

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Week 17-20 summary (13-10 Febrary)

This is a third and last of the Stage 2 blog posts. Stage 3 posts are going to be weekly summaries again.

As for this one I decided to post it immediately with all life stuff bundled in, I’ll write about all of them first and then move over to an actual university work.

First of all, a nice photo from this period to have it on top of the blog post. This time it’s a nice light of the oven (I finally learned to cook something more advanced than spaghetti!).

img_20170127_194407 Continue reading “Week 17-20 summary (13-10 Febrary)”

Week 14-17 summary (12th December – 13th January)

This is a second post that has three weeks combined together – truly, this way it’s much easier!

As the entire experience for the project was written by me in a form of presentation for a final critique, there’s honestly not that much else to write about, so here it is:

Overall, this brief was the most challenging for me so far in terms of idea development. It took me a very long time and many conversations with different people to come up with something. Current idea is very clearly a meltdown of all the inspirations that I had over this period, rather than something that I came up easily and smoothly right from the beginning, as I always did.

Last, but not least, I’d like to try to improve my piece later by, probably, using another plastic piece that I did first and considered a fail at that moment – it looks much scarier and not that obvious as the current one.

Here’s the outcome piece once again.

As for the nostalgic and diary-alike part of the post, it will be added later this weeekend for a sake of nostalgic me a couple of years later. It’s 2/3 done, but lacks some key part about the Moscow trip, so yeah…

Week 11-13 summary (21st November – 9th December)

This is a first post that has three weeks combined together – it’s a very nice option to have.
Week summaries for 9th and 10th week will come soon.

Exactly as with the next post, this one will be rather short and without all that biographic details – instead, it’ll only consist of the presentation that I made for the assessment. It not only fully covers the development process, but also has my concept (or research proposal, if you wish) and research for the brief. This presentation in a future will become a part of the big range of document that will accompany the finished product.
As this presentation was meant to be seen on a large screen, I’d suggest to download it here and open it on a full screen – otherwise some text might be too small.

My previous spaceships (at least the most popular) can be found here and here. What is interesting is that you can access statistics to see how many people actually downloaded the world to try it out.

All this statistics will be handled in with the ship itself for the final assesment.

An ultimate goal for this brief is to export the game model and 3d print it, but it seems like the game will crash if I’ll try to export the ship of this size.

More general life stuff coming later.

Week 10 summary (14-18 November)

//This is a post that was in a draft state for a while. It’s actually a first week of the first project of the second stage. I don’t want to merge it with the Week 11-13 summary (21st November – 9th December) as I already have it written and just want to publish it.

This week was rather uneventful. If I’m right, we started a new stage and were preparing for a reading week.

This weekend I also started one of my side freelance jobs – a picture for the level selection screen of this game. Here’s the two rough sketches I made this weekend, just trying to layout the main structure and composition.

A separate post about this project can be found here. Continue reading “Week 10 summary (14-18 November)”

Week 9 summary (7th – 11th November)

This week was rather quick and nervous, with not that many events to record. It’s funny though – how much you can remember about a day three months ago, using just your geo-location data and photos you made.
As usual – here’s just a random photo of this week just to have it on top of the post – my super-compact lazylunch.

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Continue reading “Week 9 summary (7th – 11th November)”